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Masaki Fujihata Global Interior Project "Global Interior Project" is a Networked Multi-User Virtual Environment where people can meet, talk and discover the metaphiysics of reality. It is a kind of example of communication media design, which shows new possiblity of connecting people in new way. The aim of this project is giving imagination of the meta-mechanism of electronically networked communication space while people are acting, coming back and forth between real and virtual space. Hardware system is a typical VR setup, it is constructiong with ethernet LAN, 3D graphic workstation, trackball and projector. A remarkable point of this project is to set up an actual object as a representation of the virtual space. It is constructed with boxes which has actual door, controlled by computer. The status of this door shows an existance of some one in virtual space. Here we have 3 different stages, real space, virtual space and represented virtual space. There are 2 major objects are installed for this project, one is called Cubical-terminal and other is called MatrixCubes. Cubical-Terminal is an intertace to the virtual space from our real space. From its window, perticipants can see the image of virtual space and manipulate of his position by a device TrackBall. It has a speaker, microphone, and video camera. MatrixCubes is a symbolic statue and is constructed with 18 cubical boxes which represents the map of the virtual space. The status of the door of each boxes shows whether some one is in or out that room in the virtual space. It is identical, the design of the Cubical-Terminal, the interior design of the virtual room, and the cube of MatrixCubes, these are white, cubic, and with square window. Function of the System: Participants can manipulate there view and move their position by rolling TrackBall. Through the window he can move into the next room. Each rooms has an object as a computer graphics which identify the room, and the identical object is placed in the box in the MatrixCubes. When he clicking the object, it will reflect in sveral different reaction, for example sound will be generated or object will be animated. When 2 or more people are there in a same room, they can talk each other. At this moment he will be identified with the name of the place where the Cubical-Terminal is placed, and not of his real name. So he will be live in 2 different realities. Each rooms are a part of the world. Passing through these rooms means essensially konowing the world. To know the path and to imagine the whole, some form will be coming in your thought. It will be a same as a form of MatrixCubes, it is a map of the virtual world, and also a total form of the map was designed for reminding a chromosome. It is a symbol of standing human. So, human is the world. email: Axel Wirths, Curator |
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deutschland